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Water-Operator Example
This operator applies a threedimensional anharmonic water-wave
to an image.
Parameters
Name Possible Values/Unit Description
Input STREAM, TEMP1, ..., TEMP8, input buffer
TEMP3D1, ..., TEMP3D4
Ouput STREAM, TEMP1, ..., TEMP8, output buffer
TEMP3D1, ..., TEMP3D4
TRender ON, OFF indicate that the transformed 3d-temp-buffer
is used for the last time and can be modified
directly to conserve both memory and time
Frame integer>0 current frame
Frames integer>0 frame count describing a full cycle
Times integer>0 number of rings, values in the range 1..3 are
are always a good choice
Rings integer>0 number of times the growing of rings is performed,
after one cycle the 1st ring has the
distance times*wavelength from the centre,
values 2..10 give good results
Axis direction of propagation,
X, parallel to the x-axis,
Y, parallel to the y-axis,
XY, radial propagation
Amplitude pixels wave-amplitude, this value should be always in
the range 1..4
Wavelength pixels wavelength
OriginX, pixels location of the wave-source
OriginY pixels
Damping ON, OFF toggle damping on/off
Damping float damping-value
moveXY ON, OFF specify if the deformation is applied to all
components (x,y,z) or not. If this option is set
there may occur some singularities ("bad points"),
but this mode is very close to the reality.
Because this operator supports the PowerPlugs! -concept further
settings can be adjusted from within the global Render-Settings -Window.